For more than two decades, the Grand Theft Auto series has sparked controversy for all its sponsors, from the emergence of its first release in the late 1900s to the present day with GTA 5 and the online version. The idea of roaming freely in virtual cities and fabricating whatever crimes you want can generate a criminal spark that soon turns into a cancer of violence that spreads throughout your body.
If you want to sum up the whole GTA series in one word, that word will undoubtedly be "chaos." In the world of the game there are no more weapons, violence, alcohol, corruption. These things have made the series controversial in a way we've never seen before, and although the criminal elements of the story are memorably suited and loved, it's rockstar, take-two's parent company in a swirl of ethical issues, media defamation, and a lot of parent precautions.
As for the series' fans, who are many, they want more chaos, and are waiting to see it take shape in GTA 6, which we've been waiting for for more than five years. There is no doubt that the next game will go in the same format as the previous series from the first part in 1997 to the last parts in 2013. It's time to review the controversial issues that the game itself has been involved in from the first release to the last release.
The crime journey is about to begin.
Before the GTA series began its first game in 1997, a subsidiary of Rockstar North was an independent British developer under the name DMA Design, the company's old name. Rockstar North is ready to launch its game, which will simulate criminal reality at the time by promoting and advertising it by publishing some press articles detailing gta's criminal atmosphere. These articles made the game "up for a while" on the tongues of lawyers and parents and highlighted violence in games even before they were released.
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Maxwell Clifford: The great British journalist and the first to play a significant role in giving the game a bad reputation among anti-violence fighters by drawing the attention of interested minds to the facts and consequences of the violence they will see in the new title of DMA Design. This has led to the assertion that games may be a "simulation of violence" and may indirectly incite it, an idea that the U.S. attorney and video game "hater" Jack Thompsom played.
All these counter-movements were not a barrier between GTA and the expected success behind the fences, as the game received high ratings, praised by criticism for its innovations, and sold more than a million copies, a large number at the time.
GTA 3: The True Beginning of Criminality
After the unprecedented success of the first part, the second part of the game was released under the name GTA 2 in 1999, but it did not draw attention as the first part did.
Let's skip the second part and start with the third part that passed the 1997 version itself, and it was like the storm that followed the lull. GTA 3 has raised the mainstream media for similar facts to real-world car theft, killings, and even prostitution. The segment was released about a month after the September 11th bombings of the World Trade Towers. The developers may have meant it, but it was a very smart move to bring attention and promote the game, and if that's intentional, it worked, of course; the game sold about 5.5 million copies shortly after its launch, according to CNN.
Australia banned the game because Rockstar did not submit it to the Australian Classification Board ofLC, possibly because of its violence, and when Rockstar asked the Australian Classification Board to allow the game, the latter's response was that GTA 3 far exceeded its MA 15+rating, which prompted Rockstar to modify the content of the game and reduce the level of violence to suit the rating and allow the game in Australia.
Guerrilla War: Vice City
In Miami in the 1980s, specifically in 1986, the game takes place and the players begin with the character of gangster Tommy Versetti, who was recently released from prison. Tommy gets to know a gang leader and starts working under him and executes his orders, things go well and Tommy works on a big job of securing a drug deal and that's where criminal events begin to evolve.
GTA Vice City was released in 2002, one year after GTA 3, when Rockstar was enthusiastic and began the series in its golden age, but problems with criminality and violence did not leave it. Once again, Rockstar was forced to modify the game and classify it to be approved in Australia, and in the United States it was not much different, but increased when Cuban communities in Miami called for gta Vice City to be suspended because it incited violence against races during the game's gang wars and this forced the company to modify the game and release it again in 2004.
GTA San Andreas: Hot Coffee
Rockstar not only released the modified version of Vice City in 2004, but also released one of the most beloved versions to the players, San Andreas in the same year, which was not without the violent problems experienced by the previous parts.
This time it was different; it was not just about gangs and violence, it was about sex. "Hot Coffee" or "Hot Coffee" was the name chosen by the developers for their mini-game inside San Andreas, in which CJ had blatant sex with his girlfriend, and this scene led to the ESRB classifying the game as adult-only. On the occasion of that phase or mini-game, there are reports that developers have put it as a kind of challenge or joke between them, thinking that the players will not reach it. Cases were filed against the company and put in trouble for this matter.
Grand Theft Auto 4
The 2008 edition contained different degrees of violence that we had experienced in previous parts, but the biggest problem was the addition of The Lost and The Damned, in which one of the characters appeared completely naked, and that was the character of 50-year-old U.S. Congressman Tom Stubbs, which upset many, and certainly Jack Thompson, who sued Take-Two, but the latter won the case and prevented Jack from prosecuting her again.
MadD also rushed to Rockstar to reclassify the game to "adult only"
As for the parent company Take-Two, she defended herself, arguing that driving under the influence of alcohol is only a very small part of the game, with some scenes and features that encourage players not to do such disasters.
End of violence, temporarily: GTA 5
The last game in the GTA series, released in 2013 and winning unprecedented successes and breaking numbers we wouldn't have expected, was released in 2013 and has been hit by violence.
In a scene in the game, Trevor's character is forced to torture someone to extract some information about Azerbaijanis. That scene was filled with the most horrible torture. Trevor removed the person's teeth, beat him severely, used a giant piece of iron and hit the man's thighs with all force.
Side information for those who couldn't see the chain's policies or who didn't play them in the first place: the GTA series is known to show many disadvantages to American society, and in that scene above we see Trevor applying the same torture techniques that we've heard the FBI use.
As for the online version, we've recently heard that Mexican drug cartels hire new members by identifying them on GTA Online and then accompanying and hiring them, which is the funny thing to cry about.
In the end, we're waiting for the sixth part of the series and waiting for its surprises, which will certainly carry a lot of violence, but we're sure it'll attract a lot of attention and maybe bring Rockstar back to where it was after losing it to the improved trilogy.
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